Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Defeat
Ranked Solo/Duo · 121 days ago
7 / 7 / 10
K / D / A
65.4%
Kill participation
1,375.8
Damage / min
15,742g
471.1 gold / min
24
14 placed · 3 cleared
312
9.3 CS / min
Objective control
0
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
5
Dragons
2
Baron
11
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatNoxus guillotine#EUNE
Darius · Top
14 / 7 / 4
69.2% KP
26,264
23.1% share
16,569g
202 CS · 6/m
INeeFI#EUNE
Jarvan IV · Jungle
3 / 8 / 15
69.2% KP
13,252
11.7% share
11,334g
185 CS · 5.5/m
Forsaken Fujin#Fujin
Ahri · Mid
1 / 11 / 12
50% KP
19,406
17.1% share
10,765g
228 CS · 6.8/m
Anrteus#rdctd
Aurelion Sol · ADC
7 / 7 / 10
65.4% KP
45,976
40.5% share
15,742g
312 CS · 9.3/m
nao jinguji#flow
Karma · Support
1 / 8 / 20
80.8% KP
8,721
7.7% share
8,755g
26 CS · 0.8/m
Red side
VictoryPTA Viego#slopp
Varus · Top
5 / 9 / 15
48.8% KP
33,145
21.5% share
15,222g
246 CS · 7.4/m
Leonix89#EUNE
Naafiri · Jungle
12 / 2 / 15
65.9% KP
40,067
26% share
19,141g
311 CS · 9.3/m
ailery#EUNE
Aurora · Mid
16 / 4 / 9
61% KP
49,243
32% share
16,546g
222 CS · 6.6/m
avennn#EUNE
Vayne · ADC
7 / 5 / 8
36.6% KP
20,953
13.6% share
15,582g
258 CS · 7.7/m
GrubyTypOdWizji#Gruby
Lulu · Support
1 / 6 / 28
70.7% KP
10,467
6.8% share
11,824g
51 CS · 1.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
