Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Victory
Ranked Solo/Duo · 121 days ago
13 / 7 / 11
K / D / A
61.5%
Kill participation
1,446.7
Damage / min
17,055g
494.8 gold / min
21
12 placed · 1 cleared
244
7.1 CS / min
Objective control
3
Dragons
1
Baron
5
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
11
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeataxyh#niki
Naafiri · Top
16 / 5 / 8
64.9% KP
62,715
32.9% share
16,921g
235 CS · 6.8/m
Flame#7337
Nasus · Jungle
10 / 3 / 13
62.2% KP
43,495
22.8% share
16,270g
223 CS · 6.5/m
D1504#EUNE
Vladimir · Mid
4 / 7 / 10
37.8% KP
36,335
19.1% share
13,168g
274 CS · 7.9/m
lmaos#yes
Tristana · ADC
4 / 12 / 9
35.1% KP
24,358
12.8% share
15,057g
229 CS · 6.6/m
Demented Clown#EUNE
Camille · Support
3 / 12 / 15
48.6% KP
23,591
12.4% share
11,096g
35 CS · 1/m
Red side
Victorycarnuch2115#EUNE
Dr. Mundo · Top
6 / 6 / 3
23.1% KP
52,602
28.1% share
17,470g
342 CS · 9.9/m
ciasto murzynek#EUNE
Hecarim · Jungle
9 / 8 / 16
64.1% KP
30,516
16.3% share
16,482g
274 CS · 7.9/m
Toji#ASCE
Katarina · Mid
11 / 9 / 9
51.3% KP
36,446
19.5% share
13,800g
204 CS · 5.9/m
Anrteus#rdctd
Aurelion Sol · ADC
13 / 7 / 11
61.5% KP
49,862
26.7% share
17,055g
244 CS · 7.1/m
GoIdenDawn#EUNE
Karma · Support
0 / 7 / 28
71.8% KP
17,619
9.4% share
9,791g
17 CS · 0.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
