Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Smolder
Victory
Ranked Solo/Duo · 121 days ago
6 / 3 / 6
K / D / A
40%
Kill participation
810.1
Damage / min
13,463g
546.9 gold / min
9
6 placed · 2 cleared
248
10.1 CS / min
Objective control
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatJD Arturek#gasze
Camille · Top
4 / 5 / 7
64.7% KP
23,509
28.1% share
10,087g
193 CS · 7.8/m
Flame#7337
Lillia · Jungle
6 / 7 / 4
58.8% KP
18,680
22.3% share
10,952g
165 CS · 6.7/m
Rákóczi#1230
Jayce · Mid
3 / 7 / 9
70.6% KP
16,776
20% share
8,766g
161 CS · 6.5/m
Coach XBlademojo#FIST
Syndra · ADC
4 / 4 / 5
52.9% KP
21,709
25.9% share
10,994g
211 CS · 8.6/m
GlikoAgori#EUNE
Nami · Support
0 / 7 / 6
35.3% KP
3,088
3.7% share
5,664g
29 CS · 1.2/m
Red side
VictoryClout#YSL
Sett · Top
6 / 5 / 4
33.3% KP
18,010
19.3% share
10,508g
164 CS · 6.7/m
dark skin bialas#pozdr
Sylas · Jungle
3 / 3 / 10
43.3% KP
16,162
17.3% share
10,799g
180 CS · 7.3/m
CHAD KARTHUS#EUNE
LeBlanc · Mid
13 / 2 / 5
60% KP
27,231
29.2% share
13,494g
205 CS · 8.3/m
Anrteus#rdctd
Smolder · ADC
6 / 3 / 6
40% KP
19,943
21.4% share
13,463g
248 CS · 10.1/m
onneznaa#kanta
Skarner · Support
2 / 4 / 12
46.7% KP
11,857
12.7% share
7,489g
19 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
