Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Victory
Ranked Solo/Duo · 120 days ago
6 / 1 / 5
K / D / A
37.9%
Kill participation
705.3
Damage / min
11,033g
536.5 gold / min
12
8 placed · 1 cleared
204
9.9 CS / min
Objective control
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
2
Dragons
0
Baron
5
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatHCsongor11#EUNE
Dr. Mundo · Top
3 / 3 / 2
38.5% KP
18,145
30.8% share
8,797g
187 CS · 9.1/m
jvigrziyt#EUNE
Karthus · Jungle
5 / 8 / 4
69.2% KP
14,872
25.3% share
7,566g
103 CS · 5/m
Bouncing Blade#Beruu
Katarina · Mid
3 / 7 / 1
30.8% KP
9,613
16.3% share
7,299g
144 CS · 7/m
Ohre#WTF
Syndra · ADC
1 / 6 / 5
46.2% KP
8,631
14.7% share
9,226g
176 CS · 8.6/m
Volkanovski#1v9
Bard · Support
1 / 6 / 4
38.5% KP
7,558
12.8% share
5,667g
17 CS · 0.8/m
Red side
VictoryPUCACE LOBANJE#LOW
Fiora · Top
6 / 5 / 0
20.7% KP
33,649
35.8% share
8,737g
163 CS · 7.9/m
kaSSov#EUNE
Sylas · Jungle
7 / 2 / 4
37.9% KP
9,026
9.6% share
10,148g
183 CS · 8.9/m
Streets v2#112
Akshan · Mid
8 / 0 / 9
58.6% KP
29,946
31.9% share
10,408g
189 CS · 9.2/m
Anrteus#rdctd
Aurelion Sol · ADC
6 / 1 / 5
37.9% KP
14,506
15.4% share
11,033g
204 CS · 9.9/m
DARK DOOM DRAGON#EUNE
Janna · Support
2 / 5 / 16
62.1% KP
6,774
7.2% share
7,346g
23 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
