Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Smolder
Defeat
Ranked Solo/Duo · 120 days ago
1 / 6 / 2
K / D / A
27.3%
Kill participation
454.7
Damage / min
9,397g
371.4 gold / min
17
10 placed · 0 cleared
215
8.5 CS / min
Objective control
3
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryOcultPaViataDate#nrasa
Cho'Gath · Top
5 / 4 / 3
28.6% KP
17,351
22.8% share
9,395g
180 CS · 7.1/m
Barvok#GOAT
Bel'Veth · Jungle
16 / 1 / 4
71.4% KP
22,567
29.7% share
16,433g
238 CS · 9.4/m
Moon#Blau
Vladimir · Mid
2 / 1 / 6
28.6% KP
13,228
17.4% share
10,955g
253 CS · 10/m
coldfart reborn#stink
Ashe · ADC
5 / 4 / 4
32.1% KP
14,607
19.2% share
11,106g
215 CS · 8.5/m
DaxenGunslinger#EUNE
Karma · Support
0 / 1 / 13
46.4% KP
8,205
10.8% share
7,606g
37 CS · 1.5/m
Red side
Defeatad1ss#mizu
Wukong · Top
4 / 6 / 0
36.4% KP
19,372
29.1% share
10,270g
217 CS · 8.6/m
SommerLiebe#EUNE
Taliyah · Jungle
0 / 7 / 5
45.5% KP
11,195
16.8% share
9,434g
195 CS · 7.7/m
DesperateNasus#K R
Kayle · Mid
5 / 3 / 0
45.5% KP
16,353
24.6% share
11,655g
220 CS · 8.7/m
Anrteus#rdctd
Smolder · ADC
1 / 6 / 2
27.3% KP
11,505
17.3% share
9,397g
215 CS · 8.5/m
CHAD KARTHUS#EUNE
Fiddlesticks · Support
1 / 6 / 3
36.4% KP
8,050
12.1% share
6,260g
25 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
