Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Defeat
Ranked Solo/Duo · 120 days ago
6 / 9 / 12
K / D / A
51.4%
Kill participation
1,076.9
Damage / min
12,973g
448.1 gold / min
14
9 placed · 0 cleared
206
7.1 CS / min
Objective control
2
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
2
Dragons
2
Baron
11
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatbig czolson#SIUUU
Gnar · Top
8 / 6 / 6
40% KP
19,927
17.4% share
11,188g
187 CS · 6.5/m
Tekkan#EUNE
Shyvana · Jungle
10 / 9 / 16
74.3% KP
28,092
24.5% share
13,575g
193 CS · 6.7/m
Bunny Princess#cutee
Ahri · Mid
10 / 9 / 12
62.9% KP
28,644
25% share
13,446g
187 CS · 6.5/m
Anrteus#rdctd
Aurelion Sol · ADC
6 / 9 / 12
51.4% KP
31,177
27.2% share
12,973g
206 CS · 7.1/m
Kixss#TOST
Sona · Support
1 / 16 / 20
60% KP
6,775
5.9% share
7,976g
16 CS · 0.6/m
Red side
Victorypiotrek12445#EUNE
Akali · Top
9 / 7 / 5
28.6% KP
32,874
25.8% share
13,184g
189 CS · 6.5/m
Barvok#GOAT
Bel'Veth · Jungle
24 / 6 / 4
57.1% KP
37,587
29.5% share
19,346g
255 CS · 8.8/m
white medusa#순수한 피
Cassiopeia · Mid
8 / 8 / 5
26.5% KP
23,056
18.1% share
12,246g
200 CS · 6.9/m
kush uwu#DOINB
Lucian · ADC
4 / 5 / 15
38.8% KP
26,628
20.9% share
13,899g
217 CS · 7.5/m
Bustar666#EUNE
Thresh · Support
4 / 9 / 17
42.9% KP
7,431
5.8% share
9,581g
23 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
