Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Defeat
Ranked Solo/Duo · 120 days ago
4 / 7 / 5
K / D / A
69.2%
Kill participation
653.8
Damage / min
10,243g
468.8 gold / min
11
6 placed · 0 cleared
168
7.7 CS / min
Objective control
3
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
0
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryMléčný řez#1001
Renekton · Top
5 / 4 / 6
28.9% KP
17,221
19.3% share
9,759g
172 CS · 7.9/m
Luzarg0mada#EUNE
Briar · Jungle
5 / 2 / 4
23.7% KP
8,901
10% share
10,256g
181 CS · 8.3/m
RuKi Koxuloxu#Koxu
Ekko · Mid
13 / 2 / 4
44.7% KP
25,082
28.1% share
12,509g
163 CS · 7.5/m
Lucaaaa#EUNE
Caitlyn · ADC
12 / 3 / 4
42.1% KP
21,788
24.4% share
11,850g
157 CS · 7.2/m
Yamaha R1 RN12#300
Lux · Support
3 / 2 / 14
44.7% KP
16,164
18.1% share
7,983g
27 CS · 1.2/m
Red side
DefeatMedi4n#2137
Jayce · Top
1 / 5 / 5
46.2% KP
11,291
23.6% share
6,865g
148 CS · 6.8/m
Tekkan#EUNE
Nocturne · Jungle
4 / 7 / 3
53.8% KP
8,701
18.2% share
8,884g
151 CS · 6.9/m
xPeKeX CZ#EUNE
Yone · Mid
3 / 13 / 3
46.2% KP
8,517
17.8% share
8,189g
125 CS · 5.7/m
Anrteus#rdctd
Aurelion Sol · ADC
4 / 7 / 5
69.2% KP
14,286
29.9% share
10,243g
168 CS · 7.7/m
Milkamsugi#Yamil
Thresh · Support
1 / 7 / 4
38.5% KP
4,977
10.4% share
5,571g
37 CS · 1.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
