Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Defeat
Ranked Solo/Duo · 119 days ago
6 / 7 / 7
K / D / A
41.9%
Kill participation
1,120
Damage / min
14,523g
452.2 gold / min
28
9 placed · 4 cleared
243
7.6 CS / min
Objective control
4
Dragons
2
Baron
9
Towers
1
Inhibitors
1
Herald
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryGliwa1113#EUNE
Urgot · Top
12 / 5 / 13
56.8% KP
33,517
21.4% share
18,633g
261 CS · 8.1/m
wlfmx1#YTTV
Graves · Jungle
6 / 4 / 15
47.7% KP
29,864
19.1% share
15,388g
291 CS · 9.1/m
hussars meretrix#EUNE
Ekko · Mid
11 / 6 / 7
40.9% KP
34,522
22% share
13,864g
213 CS · 6.6/m
avennn#EUNE
Draven · ADC
13 / 5 / 13
59.1% KP
39,330
25.1% share
19,028g
231 CS · 7.2/m
FlorWin#EUNE
Poppy · Support
2 / 11 / 24
59.1% KP
19,370
12.4% share
10,767g
19 CS · 0.6/m
Red side
DefeatCristiFiora#WON
Fiora · Top
5 / 11 / 6
35.5% KP
25,375
20.5% share
12,447g
219 CS · 6.8/m
Mental war#sasho
Hecarim · Jungle
12 / 8 / 10
71% KP
32,442
26.3% share
16,301g
268 CS · 8.3/m
Dawn#0612
Sylas · Mid
7 / 12 / 6
41.9% KP
22,807
18.5% share
10,854g
189 CS · 5.9/m
Anrteus#rdctd
Aurelion Sol · ADC
6 / 7 / 7
41.9% KP
35,972
29.1% share
14,523g
243 CS · 7.6/m
Noxus guillotine#EUNE
Blitzcrank · Support
1 / 6 / 13
45.2% KP
6,954
5.6% share
8,254g
25 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
