Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Defeat
Ranked Solo/Duo · 119 days ago
3 / 5 / 3
K / D / A
42.9%
Kill participation
472.8
Damage / min
8,882g
424.6 gold / min
8
6 placed · 0 cleared
175
8.4 CS / min
Objective control
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
3
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatStefanosAleksand#EUNE
Olaf · Top
4 / 6 / 1
35.7% KP
12,760
29.3% share
7,317g
133 CS · 6.4/m
ALP TILL I DIE#EUNE
Hecarim · Jungle
3 / 4 / 4
50% KP
6,430
14.8% share
9,720g
193 CS · 9.2/m
PomeranianOwner#EUNE
Ekko · Mid
3 / 6 / 2
35.7% KP
9,740
22.4% share
8,404g
150 CS · 7.2/m
Anrteus#rdctd
Aurelion Sol · ADC
3 / 5 / 3
42.9% KP
9,889
22.7% share
8,882g
175 CS · 8.4/m
El Samuelo#EUNE
Pantheon · Support
1 / 12 / 5
42.9% KP
4,722
10.8% share
5,605g
20 CS · 1/m
Red side
VictoryDariuszek#DEMON
Swain · Top
4 / 2 / 6
30.3% KP
13,169
16.5% share
8,427g
170 CS · 8.1/m
GothLover27#Real
Graves · Jungle
8 / 2 / 4
36.4% KP
11,280
14.2% share
9,468g
145 CS · 6.9/m
apantsak#ΝΩΕ
Kalista · Mid
4 / 3 / 7
33.3% KP
18,820
23.6% share
10,718g
214 CS · 10.2/m
b x r e#9999
Karthus · ADC
14 / 6 / 6
60.6% KP
25,139
31.5% share
11,461g
155 CS · 7.4/m
Gricuś RETURNED#WDUPE
Fiddlesticks · Support
3 / 1 / 20
69.7% KP
11,285
14.2% share
7,912g
32 CS · 1.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
