Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Defeat
Ranked Solo/Duo · 119 days ago
3 / 4 / 1
K / D / A
36.4%
Kill participation
507.3
Damage / min
7,977g
403.9 gold / min
11
6 placed · 0 cleared
180
9.1 CS / min
Objective control
0
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
3
Dragons
0
Baron
6
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatLagmav#0000
Brand · Top
3 / 6 / 3
54.5% KP
8,485
21.9% share
7,181g
133 CS · 6.7/m
low elo random#XDXDD
Graves · Jungle
3 / 4 / 1
36.4% KP
6,662
17.2% share
7,261g
116 CS · 5.9/m
Anrteus#rdctd
Aurelion Sol · Mid
3 / 4 / 1
36.4% KP
10,019
25.9% share
7,977g
180 CS · 9.1/m
account failure#HAHA
Draven · ADC
2 / 6 / 2
36.4% KP
9,402
24.3% share
7,982g
145 CS · 7.3/m
Kidusy#4709
Seraphine · Support
0 / 4 / 5
45.5% KP
4,158
10.7% share
4,918g
20 CS · 1/m
Red side
Victorycaratt#2605
Yone · Top
5 / 3 / 0
20.8% KP
12,146
22.9% share
9,087g
172 CS · 8.7/m
Toyota Corrola#HORSE
Hecarim · Jungle
4 / 2 / 7
45.8% KP
8,390
15.8% share
9,766g
184 CS · 9.3/m
die first#pera
Sylas · Mid
9 / 1 / 1
41.7% KP
19,077
36% share
10,016g
185 CS · 9.4/m
JAQBK#CWL
Kog'Maw · ADC
5 / 4 / 3
33.3% KP
8,481
16% share
10,358g
175 CS · 8.9/m
Alternatywka#Crack
Lulu · Support
1 / 1 / 11
50% KP
4,932
9.3% share
6,496g
14 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
