Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Victory
Ranked Solo/Duo · 119 days ago
9 / 6 / 11
K / D / A
57.1%
Kill participation
1,255.1
Damage / min
15,128g
484.1 gold / min
22
9 placed · 4 cleared
227
7.3 CS / min
Objective control
1
Dragons
0
Baron
5
Towers
0
Inhibitors
1
Herald
3
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatgojo#yse
Yone · Top
10 / 6 / 6
44.4% KP
40,845
25.5% share
13,611g
241 CS · 7.7/m
Kleenjoyer#karzy
Bel'Veth · Jungle
7 / 5 / 9
44.4% KP
22,889
14.3% share
14,007g
219 CS · 7/m
Dran Swan#Prøxy
Ziggs · Mid
7 / 10 / 11
50% KP
43,127
26.9% share
13,465g
206 CS · 6.6/m
Patonthert#7772
Brand · ADC
8 / 8 / 8
44.4% KP
41,982
26.2% share
13,237g
233 CS · 7.5/m
DYMAMBEZSTRACHU#GUMA
Soraka · Support
4 / 6 / 17
58.3% KP
11,309
7.1% share
9,493g
26 CS · 0.8/m
Red side
VictoryLY Zuckas#5552
Sejuani · Top
4 / 9 / 11
42.9% KP
18,955
13.7% share
11,585g
186 CS · 6/m
stecu1#EUNE
Naafiri · Jungle
9 / 2 / 13
62.9% KP
32,842
23.7% share
16,152g
268 CS · 8.6/m
Zed The Suiiiiii#MUSTA
Sylas · Mid
12 / 7 / 9
60% KP
32,703
23.6% share
14,387g
175 CS · 5.6/m
Anrteus#rdctd
Aurelion Sol · ADC
9 / 6 / 11
57.1% KP
39,223
28.3% share
15,128g
227 CS · 7.3/m
slodki antek#serio
Alistar · Support
1 / 12 / 24
71.4% KP
15,061
10.9% share
9,845g
28 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
