Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Victory
Ranked Solo/Duo · 119 days ago
4 / 1 / 14
K / D / A
60%
Kill participation
770.3
Damage / min
10,178g
433.1 gold / min
13
8 placed · 1 cleared
220
9.4 CS / min
Objective control
2
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
1
Dragons
1
Baron
4
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatmeowosh#0005
Zaahen · Top
2 / 6 / 1
33.3% KP
12,421
19.3% share
7,850g
156 CS · 6.6/m
PTA Viego#slopp
Lillia · Jungle
5 / 5 / 4
100% KP
19,449
30.2% share
11,055g
205 CS · 8.7/m
Master Of Wind#EUNE
Yasuo · Mid
1 / 6 / 0
11.1% KP
9,012
14% share
8,263g
201 CS · 8.6/m
edru#goat
Ezreal · ADC
1 / 4 / 1
22.2% KP
17,062
26.5% share
9,464g
214 CS · 9.1/m
Alternatywka#Crack
Janna · Support
0 / 9 / 6
66.7% KP
6,386
9.9% share
5,651g
23 CS · 1/m
Red side
VictoryNoxus guillotine#EUNE
Malphite · Top
2 / 2 / 7
30% KP
16,876
18.1% share
8,050g
125 CS · 5.3/m
4 Spirits 1 King#Dyr
Udyr · Jungle
9 / 2 / 5
46.7% KP
14,376
15.4% share
11,892g
181 CS · 7.7/m
Anrteus#rdctd
Aurelion Sol · Mid
4 / 1 / 14
60% KP
18,103
19.4% share
10,178g
220 CS · 9.4/m
kush uwu#DOINB
Corki · ADC
13 / 2 / 5
60% KP
32,905
35.2% share
14,059g
200 CS · 8.5/m
pavlik1221#EUNE
Nami · Support
2 / 2 / 18
66.7% KP
11,225
12% share
7,611g
20 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
