Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Victory
Ranked Solo/Duo · 119 days ago
4 / 9 / 6
K / D / A
28.6%
Kill participation
588.6
Damage / min
13,955g
453.1 gold / min
24
4 placed · 4 cleared
254
8.2 CS / min
Objective control
2
Dragons
0
Baron
3
Towers
1
Inhibitors
1
Herald
2
Dragons
1
Baron
10
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatSelfish Kougioum#EUNE
Irelia · Top
9 / 8 / 4
36.1% KP
23,276
21.5% share
15,052g
279 CS · 9.1/m
Fame#2424
Jayce · Jungle
13 / 7 / 5
50% KP
32,836
30.3% share
17,116g
251 CS · 8.1/m
kush uwu#DOINB
Twisted Fate · Mid
5 / 5 / 14
52.8% KP
17,295
16% share
11,749g
188 CS · 6.1/m
Green Buff#green
Seraphine · ADC
8 / 9 / 7
41.7% KP
25,694
23.7% share
13,633g
207 CS · 6.7/m
jubby#55jb
Karma · Support
1 / 7 / 28
80.6% KP
9,319
8.6% share
9,798g
39 CS · 1.3/m
Red side
VictoryCoinflip#Adeno
Gangplank · Top
11 / 4 / 4
42.9% KP
29,261
25.1% share
17,787g
258 CS · 8.4/m
wlfmx1#YTTV
Quinn · Jungle
11 / 10 / 11
62.9% KP
32,186
27.6% share
16,463g
235 CS · 7.6/m
apantsak#ΝΩΕ
Kalista · Mid
7 / 6 / 7
40% KP
25,241
21.7% share
15,955g
280 CS · 9.1/m
Anrteus#rdctd
Aurelion Sol · ADC
4 / 9 / 6
28.6% KP
18,130
15.6% share
13,955g
254 CS · 8.2/m
Szymcio001#EUNE
Rell · Support
2 / 7 / 21
65.7% KP
11,652
10% share
10,842g
25 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
