Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Defeat
Ranked Solo/Duo · 118 days ago
11 / 2 / 11
K / D / A
88%
Kill participation
1,466.3
Damage / min
16,633g
519.2 gold / min
14
10 placed · 1 cleared
283
8.8 CS / min
Objective control
4
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
0
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictorySideQuestNpc#COINS
Gnar · Top
8 / 3 / 13
56.8% KP
29,930
25.9% share
14,631g
267 CS · 8.3/m
Z3nTeIZI十#777Z
Jarvan IV · Jungle
3 / 5 / 19
59.5% KP
11,539
10% share
12,390g
183 CS · 5.7/m
Marcel#1v9
Katarina · Mid
7 / 7 / 11
48.6% KP
30,644
26.6% share
13,010g
233 CS · 7.3/m
Patonthert#7772
Brand · ADC
8 / 6 / 9
45.9% KP
24,533
21.3% share
14,384g
243 CS · 7.6/m
ΦwerτaxΦ#EUNE
Cho'Gath · Support
11 / 4 / 13
64.9% KP
18,714
16.2% share
13,294g
91 CS · 2.8/m
Red side
Defeathunter eyes#child
Kayle · Top
1 / 8 / 2
12% KP
9,424
8.4% share
10,168g
225 CS · 7/m
176lvx#lvx
Fiddlesticks · Jungle
5 / 6 / 11
64% KP
21,077
18.7% share
12,431g
208 CS · 6.5/m
Anrteus#rdctd
Aurelion Sol · Mid
11 / 2 / 11
88% KP
46,971
41.7% share
16,633g
283 CS · 8.8/m
nyaaaa#aayn
Yunara · ADC
7 / 13 / 5
48% KP
31,248
27.7% share
14,687g
243 CS · 7.6/m
WagaBunga#EUNE
Rakan · Support
1 / 8 / 14
60% KP
4,049
3.6% share
8,081g
34 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
