Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Victory
Ranked Solo/Duo · 118 days ago
13 / 3 / 5
K / D / A
64.3%
Kill participation
950.3
Damage / min
12,690g
537 gold / min
9
4 placed · 2 cleared
190
8 CS / min
Objective control
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
2
Dragons
0
Baron
8
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatΑΒΓΟΥΛΑΚΗΣGEORGE#CHEF
Jax · Top
7 / 5 / 3
55.6% KP
25,074
35.4% share
11,424g
194 CS · 8.2/m
ryan gosling#real0
Jarvan IV · Jungle
3 / 5 / 8
61.1% KP
12,103
17.1% share
9,453g
149 CS · 6.3/m
Bunny Princess#cutee
Syndra · Mid
5 / 5 / 1
33.3% KP
14,918
21.1% share
9,554g
187 CS · 7.9/m
Aurelius Maximus#DEUS
Ashe · ADC
3 / 8 / 2
27.8% KP
10,564
14.9% share
7,976g
135 CS · 5.7/m
DENJEYQS#DNJQS
Yuumi · Support
0 / 5 / 11
61.1% KP
8,189
11.6% share
6,403g
13 CS · 0.6/m
Red side
Victorykacmin99#EUNE
Garen · Top
4 / 7 / 4
28.6% KP
13,160
17.9% share
8,275g
127 CS · 5.4/m
beso#1650
Zac · Jungle
1 / 1 / 13
50% KP
13,741
18.7% share
9,981g
172 CS · 7.3/m
Ett#Två
Irelia · Mid
7 / 3 / 3
35.7% KP
15,758
21.4% share
13,819g
254 CS · 10.7/m
Anrteus#rdctd
Aurelion Sol · ADC
13 / 3 / 5
64.3% KP
22,458
30.6% share
12,690g
190 CS · 8/m
BIedis#EUNE
Leona · Support
3 / 4 / 14
60.7% KP
8,351
11.4% share
7,775g
19 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
