Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Defeat
Ranked Solo/Duo · 118 days ago
5 / 4 / 4
K / D / A
47.4%
Kill participation
621
Damage / min
11,203g
433.7 gold / min
9
6 placed · 0 cleared
231
8.9 CS / min
Objective control
0
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
3
Dragons
1
Baron
8
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatnonchalant adam#kret
Yone · Top
1 / 9 / 4
26.3% KP
15,759
19.1% share
8,237g
176 CS · 6.8/m
KOSTAS PASSARIS#NYFAS
Sylas · Jungle
7 / 7 / 3
52.6% KP
18,728
22.7% share
12,015g
158 CS · 6.1/m
JD Arturek#gasze
Camille · Mid
6 / 7 / 3
47.4% KP
21,079
25.6% share
9,890g
166 CS · 6.4/m
Anrteus#rdctd
Aurelion Sol · ADC
5 / 4 / 4
47.4% KP
16,042
19.5% share
11,203g
231 CS · 8.9/m
Gerap4#EUNE
Lulu · Support
0 / 9 / 10
52.6% KP
10,826
13.1% share
6,769g
16 CS · 0.6/m
Red side
VictoryFifi#east
Jax · Top
10 / 2 / 7
47.2% KP
20,798
21.1% share
11,708g
162 CS · 6.3/m
Volkanovski#1v9
Naafiri · Jungle
8 / 4 / 9
47.2% KP
20,416
20.7% share
14,359g
226 CS · 8.7/m
Boban Ribar#EUNE
Veigar · Mid
4 / 5 / 5
25% KP
15,739
15.9% share
10,892g
235 CS · 9.1/m
LOW IQ SERVER XD#HAHA
Sivir · ADC
14 / 5 / 5
52.8% KP
30,725
31.1% share
15,301g
187 CS · 7.2/m
Szymcio001#EUNE
Rell · Support
0 / 3 / 27
75% KP
11,023
11.2% share
9,112g
19 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
