Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Victory
Ranked Solo/Duo · 117 days ago
15 / 4 / 13
K / D / A
65.1%
Kill participation
1,379
Damage / min
19,648g
510.6 gold / min
35
16 placed · 4 cleared
315
8.2 CS / min
Objective control
2
Dragons
1
Baron
4
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatXylox#0420
Aatrox · Top
7 / 5 / 7
41.2% KP
38,025
24.3% share
15,771g
320 CS · 8.3/m
dickbob#ZTHRN
Rengar · Jungle
10 / 8 / 7
50% KP
38,670
24.7% share
19,176g
336 CS · 8.7/m
xShadowsx12#EUNE
Diana · Mid
2 / 15 / 7
26.5% KP
32,152
20.5% share
11,718g
220 CS · 5.7/m
Dran Swan#Prøxy
Aphelios · ADC
10 / 8 / 11
61.8% KP
40,600
25.9% share
22,130g
334 CS · 8.7/m
Koreaniec#JDD
Lulu · Support
5 / 7 / 13
52.9% KP
7,152
4.6% share
11,171g
29 CS · 0.8/m
Red side
VictoryTTV BunnyVu#Nami
Gnar · Top
3 / 6 / 6
20.9% KP
24,106
14.4% share
15,308g
334 CS · 8.7/m
Psilocybin#2123
Skarner · Jungle
12 / 6 / 9
48.8% KP
31,502
18.8% share
20,432g
313 CS · 8.1/m
Anrteus#rdctd
Aurelion Sol · Mid
15 / 4 / 13
65.1% KP
53,068
31.6% share
19,648g
315 CS · 8.2/m
CowboyLikeHer#QwQ
Smolder · ADC
11 / 9 / 6
39.5% KP
31,258
18.6% share
17,201g
297 CS · 7.7/m
Peđofilić#beer
Sylas · Support
2 / 9 / 17
44.2% KP
27,944
16.6% share
12,176g
48 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
