Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Defeat
Ranked Solo/Duo · 117 days ago
6 / 10 / 8
K / D / A
51.9%
Kill participation
1,040.2
Damage / min
11,887g
434.1 gold / min
13
8 placed · 1 cleared
144
5.3 CS / min
Objective control
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
11
Towers
3
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatCaptain Catnip#QIQI
Gangplank · Top
5 / 14 / 6
40.7% KP
29,537
28.4% share
11,788g
192 CS · 7/m
gud def#7517
Nasus · Jungle
7 / 11 / 9
59.3% KP
18,359
17.7% share
11,934g
138 CS · 5/m
alaalal#2340
Jayce · Mid
9 / 11 / 4
48.1% KP
15,242
14.7% share
11,877g
214 CS · 7.8/m
Anrteus#rdctd
Aurelion Sol · ADC
6 / 10 / 8
51.9% KP
28,485
27.4% share
11,887g
144 CS · 5.3/m
Jigglypuff#2217
Bard · Support
0 / 12 / 11
40.7% KP
12,363
11.9% share
7,397g
21 CS · 0.8/m
Red side
VictoryadiShow#GRIND
Tryndamere · Top
10 / 7 / 5
25.9% KP
25,067
16.2% share
13,225g
197 CS · 7.2/m
Pumped Tomi#OSNS
Pantheon · Jungle
13 / 5 / 10
39.7% KP
29,246
18.8% share
14,280g
176 CS · 6.4/m
egw1999#EUNE
Ahri · Mid
14 / 6 / 7
36.2% KP
38,883
25.1% share
15,096g
233 CS · 8.5/m
Friigo#001
Twitch · ADC
19 / 4 / 9
48.3% KP
51,853
33.4% share
16,141g
151 CS · 5.5/m
Yumeko#Ari
Lulu · Support
2 / 5 / 24
44.8% KP
10,134
6.5% share
8,809g
22 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
