Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Victory
Ranked Solo/Duo · 117 days ago
8 / 6 / 13
K / D / A
52.5%
Kill participation
985
Damage / min
15,797g
517.1 gold / min
24
11 placed · 1 cleared
234
7.7 CS / min
Objective control
2
Dragons
0
Baron
5
Towers
0
Inhibitors
1
Herald
3
Dragons
2
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeattess123#EUNE
Fiora · Top
9 / 4 / 3
30% KP
27,873
21.8% share
14,845g
243 CS · 8/m
Psilocybin#2123
Kha'Zix · Jungle
8 / 11 / 8
40% KP
26,078
20.4% share
13,554g
201 CS · 6.6/m
I AM BACK#ktmos
Mel · Mid
10 / 9 / 8
45% KP
29,710
23.3% share
12,305g
182 CS · 6/m
eladtkgs12#EUNE
Jinx · ADC
8 / 9 / 5
32.5% KP
21,940
17.2% share
15,821g
249 CS · 8.2/m
Montez Ψ#EUNE
Seraphine · Support
5 / 7 / 21
65% KP
22,008
17.2% share
10,653g
33 CS · 1.1/m
Red side
VictoryStefanosAleksand#EUNE
Volibear · Top
8 / 10 / 3
27.5% KP
28,992
24.1% share
13,353g
209 CS · 6.8/m
Kleenjoyer#karzy
Xin Zhao · Jungle
10 / 5 / 10
50% KP
21,936
18.2% share
15,460g
216 CS · 7.1/m
Czarny Marcin#Black
Katarina · Mid
11 / 11 / 4
37.5% KP
24,383
20.3% share
14,056g
211 CS · 6.9/m
Anrteus#rdctd
Aurelion Sol · ADC
8 / 6 / 13
52.5% KP
30,092
25% share
15,797g
234 CS · 7.7/m
Yuta Okkotsu#GTD
Senna · Support
3 / 8 / 19
55% KP
15,006
12.5% share
12,086g
61 CS · 2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
