Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Defeat
Ranked Solo/Duo · 117 days ago
5 / 5 / 6
K / D / A
36.7%
Kill participation
1,177.6
Damage / min
15,595g
474.3 gold / min
22
10 placed · 4 cleared
314
9.5 CS / min
Objective control
2
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
3
Dragons
2
Baron
7
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatad1ss#mizu
Wukong · Top
3 / 10 / 6
30% KP
34,509
23.3% share
12,993g
301 CS · 9.2/m
colormeinkindnes#L0ve
Kha'Zix · Jungle
11 / 7 / 4
50% KP
32,477
22% share
15,722g
245 CS · 7.5/m
Mléčný řez#1001
LeBlanc · Mid
9 / 9 / 4
43.3% KP
35,659
24.1% share
11,850g
177 CS · 5.4/m
Anrteus#rdctd
Aurelion Sol · ADC
5 / 5 / 6
36.7% KP
38,723
26.2% share
15,595g
314 CS · 9.5/m
M1J4T#EUNE
Karma · Support
2 / 7 / 13
50% KP
6,457
4.4% share
9,358g
43 CS · 1.3/m
Red side
Victoryřezání princezen#princ
Sion · Top
4 / 5 / 8
31.6% KP
19,376
14.3% share
13,565g
249 CS · 7.6/m
Goody#LFT
Diana · Jungle
17 / 5 / 8
65.8% KP
36,827
27.2% share
20,168g
269 CS · 8.2/m
egw1999#EUNE
Qiyana · Mid
8 / 9 / 4
31.6% KP
27,825
20.6% share
13,420g
215 CS · 6.5/m
Nosferatus#karth
Karthus · ADC
8 / 8 / 11
50% KP
42,195
31.2% share
15,481g
233 CS · 7.1/m
nataliuauaua#uwu
Nami · Support
1 / 3 / 19
52.6% KP
8,994
6.7% share
9,784g
26 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
