Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Victory
Ranked Solo/Duo · 116 days ago
11 / 6 / 14
K / D / A
61%
Kill participation
1,447.9
Damage / min
17,459g
573.1 gold / min
13
11 placed · 1 cleared
276
9.1 CS / min
Objective control
4
Dragons
2
Baron
11
Towers
3
Inhibitors
1
Herald
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryPaolo Maldini#C1R1
Darius · Top
13 / 11 / 5
43.9% KP
27,402
21.4% share
15,416g
228 CS · 7.5/m
Sema#3107
Hecarim · Jungle
3 / 5 / 11
34.1% KP
18,851
14.7% share
12,953g
233 CS · 7.6/m
P1RATuN#EUNE
Xin Zhao · Mid
12 / 8 / 7
46.3% KP
28,832
22.5% share
15,314g
247 CS · 8.1/m
Anrteus#rdctd
Aurelion Sol · ADC
11 / 6 / 14
61% KP
44,114
34.4% share
17,459g
276 CS · 9.1/m
YZY SZN APR#EUNE
Rakan · Support
2 / 5 / 20
53.7% KP
8,886
6.9% share
9,624g
22 CS · 0.7/m
Red side
DefeatMarcy#Kirky
Yone · Top
8 / 14 / 8
45.7% KP
36,892
30% share
12,638g
216 CS · 7.1/m
satanic g0spel#333
Talon · Jungle
5 / 12 / 12
48.6% KP
23,055
18.7% share
11,594g
176 CS · 5.8/m
kumarca#mami
Ahri · Mid
9 / 2 / 13
62.9% KP
29,478
24% share
14,899g
283 CS · 9.3/m
Clarity#싫어하다
Twitch · ADC
11 / 7 / 5
45.7% KP
20,194
16.4% share
15,646g
244 CS · 8/m
Infinite Edging#UwU
Blitzcrank · Support
2 / 6 / 18
57.1% KP
13,443
10.9% share
8,688g
38 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
