Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Victory
Ranked Solo/Duo · 116 days ago
11 / 1 / 17
K / D / A
70%
Kill participation
1,510.7
Damage / min
21,137g
595.7 gold / min
32
4 placed · 9 cleared
338
9.5 CS / min
Objective control
2
Dragons
1
Baron
8
Towers
3
Inhibitors
1
Herald
3
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatReXxecution#BRUT
Yone · Top
9 / 12 / 3
37.5% KP
37,518
26.5% share
16,603g
282 CS · 7.9/m
SommerLiebe#EUNE
Taliyah · Jungle
7 / 5 / 9
50% KP
32,205
22.7% share
15,973g
295 CS · 8.3/m
Rowland Aldrich#ego
Locke · Mid
6 / 10 / 4
31.3% KP
26,425
18.6% share
12,194g
210 CS · 5.9/m
Bartek Strzelec#clc
Kog'Maw · ADC
8 / 8 / 2
31.3% KP
31,533
22.2% share
15,725g
283 CS · 8/m
Kebabowy Książę#PITA
Lulu · Support
2 / 5 / 19
65.6% KP
14,129
10% share
10,677g
24 CS · 0.7/m
Red side
VictoryOcami#EUNE
Camille · Top
11 / 7 / 7
45% KP
31,599
22.6% share
16,196g
269 CS · 7.6/m
Amouskaros#EUNE
Graves · Jungle
12 / 5 / 7
47.5% KP
22,117
15.8% share
17,609g
255 CS · 7.2/m
miniGOLEM#FAM
Cassiopeia · Mid
5 / 9 / 10
37.5% KP
26,530
18.9% share
15,293g
280 CS · 7.9/m
Anrteus#rdctd
Aurelion Sol · ADC
11 / 1 / 17
70% KP
53,605
38.3% share
21,137g
338 CS · 9.5/m
karložan#1111
Alistar · Support
1 / 10 / 15
40% KP
6,249
4.5% share
9,391g
21 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
