Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Victory
Ranked Solo/Duo · 116 days ago
11 / 10 / 11
K / D / A
47.8%
Kill participation
773.2
Damage / min
12,120g
447.5 gold / min
13
9 placed · 0 cleared
150
5.5 CS / min
Objective control
0
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatJulppe#EUNE
Naafiri · Top
12 / 10 / 4
44.4% KP
27,972
27.8% share
12,881g
172 CS · 6.4/m
Acrozo#0001
Poppy · Jungle
5 / 9 / 7
33.3% KP
14,419
14.3% share
9,127g
134 CS · 4.9/m
egw1999#EUNE
Lux · Mid
12 / 9 / 2
38.9% KP
25,457
25.3% share
11,687g
193 CS · 7.1/m
TikTakTi#Monke
Xerath · ADC
7 / 9 / 4
30.6% KP
23,998
23.9% share
10,884g
155 CS · 5.7/m
fake chess coach#EUNE
Leona · Support
0 / 9 / 13
36.1% KP
8,703
8.7% share
7,041g
23 CS · 0.8/m
Red side
VictoryMr Pakee#EUNE
Kayn · Top
6 / 9 / 13
41.3% KP
17,080
15% share
11,495g
168 CS · 6.2/m
Broken Wings#EUNE
Qiyana · Jungle
18 / 2 / 11
63% KP
32,688
28.8% share
18,200g
203 CS · 7.5/m
Llewelyn Moss#IIIII
Taliyah · Mid
8 / 9 / 17
54.3% KP
27,812
24.5% share
11,827g
138 CS · 5.1/m
Anrteus#rdctd
Aurelion Sol · ADC
11 / 10 / 11
47.8% KP
20,942
18.4% share
12,120g
150 CS · 5.5/m
zxcjae#777
Bard · Support
3 / 6 / 24
58.7% KP
15,069
13.3% share
9,936g
34 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
