Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Victory
Ranked Solo/Duo · 116 days ago
13 / 3 / 8
K / D / A
51.2%
Kill participation
1,571.8
Damage / min
15,026g
559.6 gold / min
11
9 placed · 0 cleared
224
8.3 CS / min
Objective control
2
Dragons
1
Baron
2
Towers
0
Inhibitors
0
Herald
2
Dragons
0
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatDaxenGunslinger#EUNE
Zaahen · Top
15 / 11 / 1
59.3% KP
37,250
33.6% share
13,880g
169 CS · 6.3/m
Doomerang Blade#EUNE
Sejuani · Jungle
3 / 5 / 11
51.9% KP
13,931
12.6% share
9,928g
165 CS · 6.1/m
Powerspike Qari#EUNE
Yasuo · Mid
5 / 13 / 5
37% KP
20,693
18.7% share
9,752g
190 CS · 7.1/m
Dimos#2001
Rek'Sai · ADC
4 / 4 / 6
37% KP
19,237
17.3% share
11,087g
154 CS · 5.7/m
Yayami#mate
Bard · Support
0 / 9 / 14
51.9% KP
19,816
17.9% share
7,662g
20 CS · 0.7/m
Red side
VictoryClout#YSL
Sett · Top
9 / 8 / 14
56.1% KP
35,813
26.1% share
12,456g
147 CS · 5.5/m
Gotsyk#CWL
Nocturne · Jungle
8 / 4 / 15
56.1% KP
18,275
13.3% share
13,064g
198 CS · 7.4/m
Senor Pinkk#EUNE
Kled · Mid
11 / 8 / 5
39% KP
32,024
23.4% share
12,851g
171 CS · 6.4/m
Anrteus#rdctd
Aurelion Sol · ADC
13 / 3 / 8
51.2% KP
42,202
30.8% share
15,026g
224 CS · 8.3/m
Redkus#ADC
Leona · Support
0 / 4 / 21
51.2% KP
8,805
6.4% share
7,799g
27 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
