Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Defeat
Ranked Solo/Duo · 116 days ago
8 / 5 / 15
K / D / A
88.5%
Kill participation
1,387.8
Damage / min
14,596g
465.1 gold / min
21
10 placed · 3 cleared
224
7.1 CS / min
Objective control
2
Dragons
0
Baron
7
Towers
1
Inhibitors
1
Herald
3
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryetay4H#EUNE
Cho'Gath · Top
11 / 2 / 3
43.8% KP
27,853
22.7% share
13,424g
245 CS · 7.8/m
die first#pera
Sylas · Jungle
11 / 4 / 8
59.4% KP
33,453
27.3% share
16,075g
250 CS · 8/m
nonchalant adam#kret
Ahri · Mid
5 / 4 / 7
37.5% KP
22,918
18.7% share
13,582g
237 CS · 7.6/m
Sunless#00004
Draven · ADC
3 / 8 / 5
25% KP
25,998
21.2% share
13,203g
233 CS · 7.4/m
ZenDaR#EUNE
Seraphine · Support
2 / 8 / 12
43.8% KP
12,389
10.1% share
9,770g
40 CS · 1.3/m
Red side
DefeatAngelSuicide999#brcik
Ekko · Top
2 / 7 / 4
23.1% KP
24,015
19.3% share
10,883g
257 CS · 8.2/m
apar dispar#EUNE1
Viego · Jungle
7 / 4 / 10
65.4% KP
21,721
17.4% share
13,213g
223 CS · 7.1/m
ClownFiestaByFar#EUNE
Yasuo · Mid
8 / 7 / 5
50% KP
28,132
22.6% share
13,884g
285 CS · 9.1/m
Anrteus#rdctd
Aurelion Sol · ADC
8 / 5 / 15
88.5% KP
43,555
34.9% share
14,596g
224 CS · 7.1/m
Alternatywka#Crack
Alistar · Support
1 / 9 / 14
57.7% KP
7,320
5.9% share
7,685g
21 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
