Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Defeat
Ranked Solo/Duo · 116 days ago
15 / 9 / 3
K / D / A
78.3%
Kill participation
1,202.8
Damage / min
13,087g
486.8 gold / min
14
10 placed · 2 cleared
177
6.6 CS / min
Objective control
2
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
2
Dragons
1
Baron
9
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatConTaCtoR#EUNE
Illaoi · Top
5 / 5 / 0
21.7% KP
23,705
23.7% share
12,953g
244 CS · 9.1/m
CrazyMike#EUNE
Maokai · Jungle
1 / 7 / 7
34.8% KP
14,835
14.8% share
8,626g
143 CS · 5.3/m
DaSxBooT#GGS
Vex · Mid
2 / 12 / 3
21.7% KP
17,364
17.3% share
8,284g
181 CS · 6.7/m
Anrteus#rdctd
Aurelion Sol · ADC
15 / 9 / 3
78.3% KP
32,335
32.3% share
13,087g
177 CS · 6.6/m
jubby#55jb
Blitzcrank · Support
0 / 8 / 15
65.2% KP
11,903
11.9% share
7,439g
28 CS · 1/m
Red side
VictorySisyphus#15975
Tryndamere · Top
7 / 4 / 8
36.6% KP
30,781
24.6% share
14,060g
233 CS · 8.7/m
Toshinori Yagi#53X
Sylas · Jungle
13 / 1 / 16
70.7% KP
33,159
26.5% share
16,093g
229 CS · 8.5/m
HippityHop#Hop
LeBlanc · Mid
10 / 1 / 11
51.2% KP
24,039
19.2% share
12,937g
213 CS · 7.9/m
strainor#MID
Brand · ADC
7 / 11 / 15
53.7% KP
28,411
22.7% share
12,145g
148 CS · 5.5/m
KARLEE GIRL#TWICE
Nami · Support
4 / 6 / 25
70.7% KP
8,548
6.8% share
9,221g
30 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
