Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Victory
Ranked Solo/Duo · 115 days ago
3 / 5 / 13
K / D / A
39%
Kill participation
646.2
Damage / min
13,954g
474.4 gold / min
29
11 placed · 4 cleared
255
8.7 CS / min
Objective control
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatSisyphus#15975
Tryndamere · Top
8 / 5 / 0
29.6% KP
20,728
20.7% share
12,796g
260 CS · 8.8/m
Gotsyk#CWL
Naafiri · Jungle
6 / 10 / 3
33.3% KP
20,502
20.5% share
12,219g
159 CS · 5.4/m
KOMM SUSSER TOD#focus
Vladimir · Mid
3 / 10 / 2
18.5% KP
12,078
12.1% share
10,090g
164 CS · 5.6/m
Fgrnmo8iIHQ#VAD
Ezreal · ADC
5 / 7 / 7
44.4% KP
24,069
24% share
14,031g
252 CS · 8.6/m
cokjjqm#EUNE
Vel'Koz · Support
5 / 9 / 14
70.4% KP
22,737
22.7% share
10,918g
48 CS · 1.6/m
Red side
VictoryNEON XXL#sta1
Camille · Top
7 / 6 / 10
41.5% KP
28,038
22.3% share
13,052g
217 CS · 7.4/m
Coda Del Rey#zzzz
Ekko · Jungle
14 / 3 / 6
48.8% KP
21,971
17.5% share
17,046g
256 CS · 8.7/m
Stefkec#S n Y
Zed · Mid
14 / 6 / 10
58.5% KP
49,861
39.7% share
16,633g
259 CS · 8.8/m
Anrteus#rdctd
Aurelion Sol · ADC
3 / 5 / 13
39% KP
19,010
15.1% share
13,954g
255 CS · 8.7/m
2OOIQTHRΣSH#EUNE
Blitzcrank · Support
3 / 9 / 13
39% KP
6,862
5.5% share
8,604g
12 CS · 0.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
