Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Defeat
Ranked Solo/Duo · 115 days ago
3 / 6 / 3
K / D / A
35.3%
Kill participation
1,191.6
Damage / min
9,968g
389.4 gold / min
15
8 placed · 2 cleared
196
7.7 CS / min
Objective control
4
Dragons
0
Baron
7
Towers
1
Inhibitors
1
Herald
0
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryPetorn#EUNE
Tahm Kench · Top
1 / 5 / 11
30.8% KP
18,358
16.6% share
8,023g
107 CS · 4.2/m
Hi im Koksu#EUNE
Diana · Jungle
9 / 3 / 12
53.8% KP
25,423
23% share
13,378g
215 CS · 8.4/m
Classless#65961
Ekko · Mid
14 / 5 / 8
56.4% KP
31,914
28.9% share
12,259g
161 CS · 6.3/m
MATRIKS3214#EUNE
Katarina · ADC
12 / 2 / 9
53.8% KP
26,240
23.8% share
13,784g
163 CS · 6.4/m
十十十十十十MALONE LAM#SWAG十
Janna · Support
3 / 2 / 22
64.1% KP
8,440
7.6% share
8,850g
35 CS · 1.4/m
Red side
DefeatStranger10#EUNE
Cassiopeia · Top
10 / 10 / 2
70.6% KP
33,164
32.2% share
13,451g
198 CS · 7.7/m
Arnie#Out
Zac · Jungle
0 / 8 / 3
17.6% KP
7,548
7.3% share
8,452g
184 CS · 7.2/m
Anrteus#rdctd
Aurelion Sol · Mid
3 / 6 / 3
35.3% KP
30,506
29.6% share
9,968g
196 CS · 7.7/m
Best Bait NE#EUNE
Aphelios · ADC
3 / 8 / 2
29.4% KP
26,557
25.8% share
10,445g
172 CS · 6.7/m
CoNaGrzale#guwno
Lulu · Support
1 / 7 / 7
47.1% KP
5,248
5.1% share
7,013g
15 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
