Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Defeat
Ranked Solo/Duo · 115 days ago
2 / 3 / 1
K / D / A
50%
Kill participation
383.3
Damage / min
8,679g
388.3 gold / min
14
8 placed · 0 cleared
183
8.2 CS / min
Objective control
0
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
3
Dragons
0
Baron
11
Towers
3
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatTobiNoHope#6969
Locke · Top
2 / 4 / 2
66.7% KP
9,141
20.5% share
7,172g
161 CS · 7.2/m
MinadoTheSlayer#Elf
Naafiri · Jungle
1 / 4 / 0
16.7% KP
6,013
13.5% share
6,795g
136 CS · 6.1/m
IVaDeRI#EUNE
Zed · Mid
1 / 5 / 3
66.7% KP
13,617
30.6% share
6,813g
161 CS · 7.2/m
Anrteus#rdctd
Aurelion Sol · ADC
2 / 3 / 1
50% KP
8,566
19.3% share
8,679g
183 CS · 8.2/m
007TEM#Hatem
Zilean · Support
0 / 5 / 3
50% KP
7,146
16.1% share
5,788g
57 CS · 2.6/m
Red side
VictoryPapagerapa#1226
Singed · Top
2 / 0 / 2
19% KP
15,553
21.7% share
12,483g
271 CS · 12.1/m
Oñix#EUNE
Qiyana · Jungle
5 / 1 / 2
33.3% KP
9,149
12.8% share
10,242g
179 CS · 8/m
OcultPaViataDate#nrasa
Veigar · Mid
5 / 3 / 2
33.3% KP
16,957
23.7% share
10,164g
184 CS · 8.2/m
Memory#4620
Jhin · ADC
8 / 1 / 6
66.7% KP
16,956
23.7% share
11,710g
182 CS · 8.1/m
Sylas Supp#EUNE
Sylas · Support
1 / 1 / 6
33.3% KP
12,955
18.1% share
6,526g
24 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
