Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Defeat
Ranked Solo/Duo · 115 days ago
5 / 7 / 4
K / D / A
81.8%
Kill participation
874.4
Damage / min
10,907g
462.2 gold / min
12
8 placed · 1 cleared
167
7.1 CS / min
Objective control
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatIreliaIRL#4444
Irelia · Top
3 / 7 / 3
54.5% KP
19,579
30.5% share
10,680g
210 CS · 8.9/m
LY Zuckas#5552
Trundle · Jungle
0 / 6 / 4
36.4% KP
5,426
8.4% share
7,627g
145 CS · 6.1/m
Wodapitna#6891
Viktor · Mid
3 / 6 / 1
36.4% KP
14,426
22.5% share
9,302g
200 CS · 8.5/m
Anrteus#rdctd
Aurelion Sol · ADC
5 / 7 / 4
81.8% KP
20,636
32.1% share
10,907g
167 CS · 7.1/m
Muner#2402
Nautilus · Support
0 / 7 / 4
36.4% KP
4,190
6.5% share
5,752g
46 CS · 1.9/m
Red side
VictorySnep#1234
Zac · Top
4 / 4 / 6
30.3% KP
13,318
13.9% share
8,836g
146 CS · 6.2/m
Dominance#0009
Kha'Zix · Jungle
11 / 2 / 5
48.5% KP
32,397
33.8% share
14,235g
203 CS · 8.6/m
zaraza2000#EUNE
Swain · Mid
4 / 1 / 8
36.4% KP
15,369
16% share
10,516g
201 CS · 8.5/m
Iulianw#ана
Tristana · ADC
12 / 2 / 3
45.5% KP
27,446
28.6% share
14,361g
208 CS · 8.8/m
十十十十十十MALONE LAM#SWAG十
Janna · Support
2 / 2 / 19
63.6% KP
7,402
7.7% share
8,134g
20 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
