Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Victory
Ranked Solo/Duo · 115 days ago
6 / 6 / 8
K / D / A
41.2%
Kill participation
745.3
Damage / min
11,161g
459.3 gold / min
10
8 placed · 0 cleared
193
7.9 CS / min
Objective control
2
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
1
Dragons
1
Baron
6
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatIRL TFT#EUNE
Tryndamere · Top
2 / 5 / 5
25% KP
19,256
20.4% share
10,089g
188 CS · 7.7/m
Stritzzz#TWTV
Talon · Jungle
5 / 8 / 3
28.6% KP
15,422
16.3% share
10,220g
156 CS · 6.4/m
Volkanovski#1v9
Diana · Mid
3 / 11 / 6
32.1% KP
23,378
24.7% share
8,196g
137 CS · 5.6/m
Aura Monster#Fated
Yasuo · ADC
16 / 6 / 0
57.1% KP
25,543
27% share
14,215g
191 CS · 7.9/m
Lucaaaa#EUNE
Leona · Support
2 / 4 / 13
53.6% KP
10,924
11.6% share
8,085g
33 CS · 1.4/m
Red side
VictorySoo Enjoyable#BEAST
Renekton · Top
8 / 5 / 4
35.3% KP
28,847
30.9% share
12,259g
228 CS · 9.4/m
Sorrow#End
Shen · Jungle
7 / 5 / 13
58.8% KP
12,501
13.4% share
11,949g
152 CS · 6.3/m
Dawn#0612
Irelia · Mid
11 / 8 / 6
50% KP
27,175
29.1% share
13,625g
214 CS · 8.8/m
Anrteus#rdctd
Aurelion Sol · ADC
6 / 6 / 8
41.2% KP
18,111
19.4% share
11,161g
193 CS · 7.9/m
NayvadiusWilburn#Pluto
Nautilus · Support
2 / 4 / 10
35.3% KP
6,787
7.3% share
7,633g
40 CS · 1.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
