Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Victory
Ranked Solo/Duo · 114 days ago
7 / 1 / 2
K / D / A
29%
Kill participation
671.2
Damage / min
10,635g
496.2 gold / min
12
6 placed · 1 cleared
176
8.2 CS / min
Objective control
3
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
0
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryFederals1#3520
Garen · Top
10 / 2 / 2
38.7% KP
21,279
26.9% share
11,681g
205 CS · 9.6/m
Pain#Supp
Xin Zhao · Jungle
6 / 1 / 5
35.5% KP
10,522
13.3% share
10,566g
200 CS · 9.3/m
HacksawGaming#0 WIN
Smolder · Mid
7 / 1 / 1
25.8% KP
18,872
23.8% share
9,781g
194 CS · 9.1/m
Anrteus#rdctd
Aurelion Sol · ADC
7 / 1 / 2
29% KP
14,387
18.2% share
10,635g
176 CS · 8.2/m
BlueEyesCyber#EUNE
Senna · Support
1 / 3 / 14
48.4% KP
14,141
17.9% share
8,521g
29 CS · 1.4/m
Red side
DefeatOutsider#OPC
Urgot · Top
3 / 10 / 1
50% KP
17,210
33.2% share
7,684g
147 CS · 6.9/m
Coda Del Rey#zzzz
Wukong · Jungle
1 / 5 / 0
12.5% KP
7,555
14.6% share
6,682g
132 CS · 6.2/m
q q#0111
Kassadin · Mid
1 / 4 / 2
37.5% KP
10,718
20.7% share
7,680g
174 CS · 8.1/m
Patonthert#7772
Brand · ADC
2 / 6 / 1
37.5% KP
11,676
22.5% share
8,427g
164 CS · 7.7/m
gruby#win
Lulu · Support
1 / 6 / 5
75% KP
4,689
9% share
5,654g
26 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
