Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Victory
Ranked Solo/Duo · 114 days ago
6 / 13 / 18
K / D / A
47.1%
Kill participation
1,122.4
Damage / min
17,228g
414 gold / min
17
13 placed · 1 cleared
277
6.7 CS / min
Objective control
3
Dragons
1
Baron
7
Towers
1
Inhibitors
1
Herald
4
Dragons
2
Baron
9
Towers
3
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryDaxRages#FREAK
Aatrox · Top
13 / 9 / 11
47.1% KP
48,036
23.3% share
18,586g
303 CS · 7.3/m
FLAWS AND SINS#Adel
Graves · Jungle
22 / 7 / 10
62.7% KP
56,564
27.4% share
26,915g
366 CS · 8.8/m
Lechu#tag
Ahri · Mid
7 / 8 / 18
49% KP
41,462
20.1% share
16,920g
290 CS · 7/m
Anrteus#rdctd
Aurelion Sol · ADC
6 / 13 / 18
47.1% KP
46,709
22.7% share
17,228g
277 CS · 6.7/m
ChefRyan#EUNE
Seraphine · Support
3 / 12 / 22
49% KP
13,406
6.5% share
13,790g
103 CS · 2.5/m
Red side
Defeatqweasd#13sep
Jayce · Top
5 / 8 / 14
38.8% KP
43,387
17% share
17,153g
314 CS · 7.5/m
DarksAngelo#EUNE
Olaf · Jungle
7 / 11 / 6
26.5% KP
35,597
13.9% share
17,047g
285 CS · 6.8/m
Misanthrope#G0AT
Sylas · Mid
8 / 13 / 2
20.4% KP
35,491
13.9% share
14,176g
216 CS · 5.2/m
OcultPaViataDate#nrasa
Ezreal · ADC
18 / 9 / 6
49% KP
89,445
35% share
24,658g
361 CS · 8.7/m
Katulu#EUNE
Vel'Koz · Support
11 / 10 / 16
55.1% KP
51,508
20.2% share
15,857g
42 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
