Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Victory
Ranked Solo/Duo · 114 days ago
15 / 8 / 18
K / D / A
55.9%
Kill participation
1,022.1
Damage / min
21,501g
502.9 gold / min
39
16 placed · 4 cleared
329
7.7 CS / min
Objective control
3
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
3
Dragons
2
Baron
7
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatMaster Rottec#K89
Kayle · Top
8 / 11 / 8
42.1% KP
62,430
25.8% share
18,477g
314 CS · 7.3/m
Anbis#EUNE
Zed · Jungle
9 / 11 / 11
52.6% KP
56,490
23.3% share
20,804g
289 CS · 6.8/m
FLIRT WITH MΟURI#1502
Akshan · Mid
13 / 12 / 7
52.6% KP
41,173
17% share
18,148g
229 CS · 5.4/m
PASTILA DE AVORT#DOXXZ
Draven · ADC
6 / 11 / 11
44.7% KP
39,679
16.4% share
19,951g
333 CS · 7.8/m
Maofan41#CHINA
Vel'Koz · Support
2 / 14 / 17
50% KP
42,606
17.6% share
12,120g
59 CS · 1.4/m
Red side
VictoryTomíno1#bagr
Ornn · Top
6 / 5 / 13
32.2% KP
24,753
12.4% share
15,477g
236 CS · 5.5/m
Dzela#1111
Sejuani · Jungle
4 / 11 / 18
37.3% KP
23,266
11.7% share
14,027g
202 CS · 4.7/m
NIUEST#EUNE
Vladimir · Mid
18 / 6 / 11
49.2% KP
60,814
30.5% share
19,326g
254 CS · 5.9/m
Anrteus#rdctd
Aurelion Sol · ADC
15 / 8 / 18
55.9% KP
43,695
21.9% share
21,501g
329 CS · 7.7/m
ArmpitLicker#YUMI
Senna · Support
16 / 8 / 27
72.9% KP
46,741
23.5% share
19,942g
64 CS · 1.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
