Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Victory
Ranked Solo/Duo · 111 days ago
10 / 7 / 13
K / D / A
63.9%
Kill participation
916.7
Damage / min
13,834g
521.1 gold / min
11
10 placed · 0 cleared
195
7.3 CS / min
Objective control
1
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
2
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryBOGWW#111
Warwick · Top
4 / 9 / 6
27.8% KP
22,456
23.2% share
10,166g
183 CS · 6.9/m
endless suffer#ptsd
Zed · Jungle
8 / 4 / 7
41.7% KP
15,058
15.6% share
13,635g
182 CS · 6.9/m
Fastovsky#RIVIA
Ahri · Mid
10 / 4 / 6
44.4% KP
23,259
24% share
11,754g
170 CS · 6.4/m
Anrteus#rdctd
Aurelion Sol · ADC
10 / 7 / 13
63.9% KP
24,339
25.1% share
13,834g
195 CS · 7.3/m
tolis#EUNΕ
Nami · Support
4 / 3 / 25
80.6% KP
11,715
12.1% share
10,353g
33 CS · 1.2/m
Red side
DefeatHlidskjalf#EUNE
Gragas · Top
6 / 7 / 5
40.7% KP
23,940
23.8% share
11,577g
183 CS · 6.9/m
I I#333
Qiyana · Jungle
10 / 7 / 4
51.9% KP
29,995
29.8% share
14,515g
206 CS · 7.8/m
choco#eunak
Locke · Mid
10 / 9 / 2
44.4% KP
24,755
24.6% share
10,577g
166 CS · 6.3/m
Marksman Maciuś#420
Twitch · ADC
1 / 8 / 7
29.6% KP
16,613
16.5% share
8,937g
166 CS · 6.3/m
smraďoch#pica
Nautilus · Support
0 / 5 / 5
18.5% KP
5,237
5.2% share
6,484g
53 CS · 2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
