Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Victory
Ranked Solo/Duo · 111 days ago
10 / 1 / 8
K / D / A
56.3%
Kill participation
1,236.3
Damage / min
13,436g
579.1 gold / min
19
9 placed · 2 cleared
215
9.3 CS / min
Objective control
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
3
Dragons
0
Baron
6
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatFenion#EUNE
Fiora · Top
3 / 4 / 5
66.7% KP
17,170
28.4% share
10,833g
212 CS · 9.1/m
rerank1#who
Jarvan IV · Jungle
3 / 9 / 7
83.3% KP
12,446
20.6% share
8,949g
139 CS · 6/m
Tequila Pivert#Cat
Malzahar · Mid
2 / 3 / 6
66.7% KP
13,533
22.4% share
8,514g
193 CS · 8.3/m
drgsushouldtryit#aph
Samira · ADC
3 / 7 / 1
33.3% KP
10,008
16.6% share
9,011g
167 CS · 7.2/m
Sased#EUNE
Bard · Support
1 / 9 / 4
41.7% KP
7,295
12.1% share
6,151g
20 CS · 0.9/m
Red side
VictoryOnďásek#EUNE
Renekton · Top
0 / 5 / 4
12.5% KP
9,779
11.9% share
8,505g
163 CS · 7/m
KaynYouNot#EUNE
Kayn · Jungle
14 / 2 / 6
62.5% KP
20,704
25.3% share
12,297g
155 CS · 6.7/m
Mec2Paname#9303
Riven · Mid
7 / 3 / 5
37.5% KP
13,505
16.5% share
10,131g
173 CS · 7.5/m
Anrteus#rdctd
Aurelion Sol · ADC
10 / 1 / 8
56.3% KP
28,681
35% share
13,436g
215 CS · 9.3/m
Dizzy Wizzy#EUNE
Janna · Support
1 / 1 / 23
75% KP
9,195
11.2% share
7,580g
21 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
