Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Defeat
Ranked Solo/Duo · 111 days ago
5 / 8 / 12
K / D / A
63%
Kill participation
783.3
Damage / min
14,370g
406.3 gold / min
29
17 placed · 2 cleared
241
6.8 CS / min
Objective control
2
Dragons
1
Baron
5
Towers
0
Inhibitors
0
Herald
3
Dragons
0
Baron
6
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatKicia#BDJQP
Renekton · Top
5 / 7 / 5
37% KP
24,434
21.2% share
16,082g
269 CS · 7.6/m
Qin Shi Huang#szmat
Wukong · Jungle
6 / 7 / 6
44.4% KP
22,263
19.3% share
14,183g
229 CS · 6.5/m
Adelin#SCAR
Akshan · Mid
9 / 5 / 6
55.6% KP
24,186
21% share
15,941g
239 CS · 6.8/m
Anrteus#rdctd
Aurelion Sol · ADC
5 / 8 / 12
63% KP
27,704
24.1% share
14,370g
241 CS · 6.8/m
royalfighter21#EUNE
Lux · Support
2 / 12 / 9
40.7% KP
16,510
14.3% share
10,275g
56 CS · 1.6/m
Red side
Victoryoliwierekeb#janna
Naafiri · Top
11 / 6 / 5
41% KP
37,272
28.1% share
15,182g
274 CS · 7.7/m
HealerAdolf#1812
Talon · Jungle
10 / 6 / 5
38.5% KP
18,964
14.3% share
17,800g
253 CS · 7.2/m
PACA7070#EUNE
Jayce · Mid
5 / 3 / 12
43.6% KP
22,885
17.2% share
12,839g
243 CS · 6.9/m
wojanek JD#1029
Caitlyn · ADC
8 / 5 / 11
48.7% KP
26,599
20% share
19,248g
338 CS · 9.6/m
CllayMoore#Cyrem
Xerath · Support
5 / 7 / 18
59% KP
27,054
20.4% share
13,381g
27 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
