Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Victory
Ranked Solo/Duo · 111 days ago
4 / 2 / 8
K / D / A
52.2%
Kill participation
554
Damage / min
10,196g
482.1 gold / min
8
8 placed · 0 cleared
199
9.4 CS / min
Objective control
2
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
1
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatBiggBooa#Urgot
Urgot · Top
2 / 5 / 0
18.2% KP
10,743
25.8% share
7,157g
167 CS · 7.9/m
lysakuяva#777
Hecarim · Jungle
1 / 3 / 2
27.3% KP
6,676
16% share
7,337g
157 CS · 7.4/m
niedlugo czalek#tuzza
Veigar · Mid
4 / 4 / 3
63.6% KP
10,960
26.3% share
8,184g
154 CS · 7.3/m
Haramburgir#hammm
Tristana · ADC
4 / 5 / 1
45.5% KP
7,254
17.4% share
8,361g
154 CS · 7.3/m
xiaobaopyke#zz1
Nautilus · Support
0 / 6 / 5
45.5% KP
5,970
14.3% share
5,197g
26 CS · 1.2/m
Red side
VictoryProjektRenekton#070
Renekton · Top
5 / 1 / 1
26.1% KP
7,810
12.3% share
10,063g
208 CS · 9.8/m
anxiety#7407
Rengar · Jungle
5 / 2 / 9
60.9% KP
16,930
26.6% share
9,653g
158 CS · 7.5/m
Skorstein#EUNE
Zilean · Mid
1 / 3 / 6
30.4% KP
8,436
13.3% share
7,828g
156 CS · 7.4/m
Anrteus#rdctd
Aurelion Sol · ADC
4 / 2 / 8
52.2% KP
11,718
18.4% share
10,196g
199 CS · 9.4/m
Askarek#EUNE
Vel'Koz · Support
8 / 3 / 5
56.5% KP
18,730
29.4% share
8,716g
46 CS · 2.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
