Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Defeat
Ranked Solo/Duo · 110 days ago
2 / 5 / 0
K / D / A
22.2%
Kill participation
467.2
Damage / min
6,797g
341.3 gold / min
14
7 placed · 2 cleared
142
7.1 CS / min
Objective control
1
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
2
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryapantsak#ΝΩΕ
Kalista · Top
10 / 4 / 3
40.6% KP
17,779
27.6% share
11,136g
185 CS · 9.3/m
revithoman#EUNE
Volibear · Jungle
2 / 2 / 8
31.3% KP
6,348
9.8% share
7,262g
134 CS · 6.7/m
Femboy snowbunny#mads
Ahri · Mid
1 / 2 / 6
21.9% KP
10,128
15.7% share
6,827g
153 CS · 7.7/m
Marcel#1v9
Samira · ADC
19 / 0 / 1
62.5% KP
23,667
36.7% share
13,504g
176 CS · 8.8/m
Joki#9898
Braum · Support
0 / 1 / 21
65.6% KP
6,611
10.2% share
6,505g
19 CS · 1/m
Red side
DefeatNoxus guillotine#EUNE
Yasuo · Top
0 / 11 / 3
33.3% KP
7,191
18.6% share
5,450g
99 CS · 5/m
MultiMatum#Covet
Viego · Jungle
6 / 5 / 0
66.7% KP
7,563
19.6% share
9,327g
157 CS · 7.9/m
ZEPSUTYKEEFIR#EUNE
Syndra · Mid
1 / 3 / 3
44.4% KP
7,679
19.9% share
7,592g
190 CS · 9.5/m
Anrteus#rdctd
Aurelion Sol · ADC
2 / 5 / 0
22.2% KP
9,306
24.1% share
6,797g
142 CS · 7.1/m
UPO Shen#EUNE
Leona · Support
0 / 8 / 4
44.4% KP
6,856
17.8% share
4,981g
28 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
