Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Victory
Ranked Solo/Duo · 110 days ago
12 / 4 / 13
K / D / A
62.5%
Kill participation
1,135.8
Damage / min
19,197g
526.7 gold / min
21
15 placed · 1 cleared
300
8.2 CS / min
Objective control
2
Dragons
0
Baron
6
Towers
0
Inhibitors
0
Herald
4
Dragons
2
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatStefanosAleksand#EUNE
Jax · Top
4 / 11 / 11
38.5% KP
29,703
18.5% share
12,335g
184 CS · 5/m
Sir#1000
Sylas · Jungle
13 / 9 / 13
66.7% KP
40,679
25.3% share
18,124g
242 CS · 6.6/m
Freestyle#WARCP
Ornn · Mid
5 / 7 / 10
38.5% KP
35,348
22% share
12,974g
248 CS · 6.8/m
kush uwu#DOINB
Syndra · ADC
16 / 7 / 6
56.4% KP
40,818
25.4% share
20,128g
265 CS · 7.3/m
BrokenInsidex#EUNE
Blitzcrank · Support
1 / 6 / 20
53.8% KP
13,966
8.7% share
9,897g
23 CS · 0.6/m
Red side
VictoryCoinflip#Adeno
Sejuani · Top
8 / 5 / 21
72.5% KP
47,310
25.7% share
15,771g
240 CS · 6.6/m
Sundowner#1312
Diana · Jungle
9 / 11 / 20
72.5% KP
36,615
19.9% share
16,538g
237 CS · 6.5/m
zane uwu#DOINB
Zed · Mid
8 / 11 / 11
47.5% KP
34,083
18.5% share
14,197g
225 CS · 6.2/m
Anrteus#rdctd
Aurelion Sol · ADC
12 / 4 / 13
62.5% KP
41,401
22.5% share
19,197g
300 CS · 8.2/m
oldtechnology#yyy
Senna · Support
3 / 8 / 22
62.5% KP
24,544
13.3% share
11,715g
42 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
