Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Victory
Ranked Solo/Duo · 109 days ago
8 / 5 / 12
K / D / A
62.5%
Kill participation
1,061.7
Damage / min
18,693g
511.7 gold / min
33
15 placed · 6 cleared
347
9.5 CS / min
Objective control
4
Dragons
1
Baron
4
Towers
0
Inhibitors
1
Herald
1
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeathussars meretrix#EUNE
Fiora · Top
11 / 9 / 8
59.4% KP
38,480
31.9% share
16,501g
304 CS · 8.3/m
withered foxy#goat
Ivern · Jungle
0 / 3 / 24
75% KP
13,514
11.2% share
13,678g
206 CS · 5.6/m
Alexh#EUNE2
Locke · Mid
9 / 10 / 5
43.8% KP
26,573
22.1% share
13,088g
221 CS · 6/m
Memory#4620
Jhin · ADC
11 / 4 / 7
56.3% KP
31,747
26.4% share
19,800g
350 CS · 9.6/m
the chosen one#ekko
Morgana · Support
1 / 6 / 21
68.8% KP
10,139
8.4% share
10,708g
47 CS · 1.3/m
Red side
VictoryDhxly#02239
Ambessa · Top
10 / 1 / 6
50% KP
23,766
20.8% share
15,172g
219 CS · 6/m
Wang#yuumi
Sylas · Jungle
4 / 10 / 13
53.1% KP
15,785
13.8% share
15,303g
239 CS · 6.5/m
lobotomy larry#2137
Riven · Mid
7 / 6 / 9
50% KP
23,544
20.6% share
17,943g
257 CS · 7/m
Anrteus#rdctd
Aurelion Sol · ADC
8 / 5 / 12
62.5% KP
38,787
33.9% share
18,693g
347 CS · 9.5/m
Fabiano#3644
Nautilus · Support
3 / 10 / 14
53.1% KP
12,475
10.9% share
10,257g
23 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
