Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Victory
Ranked Solo/Duo · 109 days ago
10 / 1 / 7
K / D / A
42.5%
Kill participation
883.1
Damage / min
12,784g
581.1 gold / min
10
6 placed · 0 cleared
230
10.5 CS / min
Objective control
0
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatSommerLiebe#EUNE
Taliyah · Top
2 / 9 / 2
36.4% KP
9,111
13.9% share
6,351g
120 CS · 5.5/m
Pyke Troll#EUNE
Graves · Jungle
3 / 9 / 4
63.6% KP
13,849
21.1% share
7,848g
134 CS · 6.1/m
Czarny Marcin#Black
Syndra · Mid
4 / 9 / 1
45.5% KP
15,268
23.3% share
9,499g
177 CS · 8/m
Κacpi#EUNE
Miss Fortune · ADC
2 / 7 / 3
45.5% KP
19,960
30.5% share
8,521g
176 CS · 8/m
L9 VirJhin#EUNE
Nami · Support
0 / 6 / 5
45.5% KP
7,314
11.2% share
5,038g
17 CS · 0.8/m
Red side
VictoryZurai#Zurai
Twitch · Top
11 / 4 / 1
30% KP
17,993
21.3% share
10,682g
157 CS · 7.1/m
lown#teo
Hecarim · Jungle
6 / 3 / 7
32.5% KP
12,879
15.3% share
11,459g
199 CS · 9/m
Anrteus#rdctd
Aurelion Sol · Mid
10 / 1 / 7
42.5% KP
19,428
23% share
12,784g
230 CS · 10.5/m
DaxenGunslinger#EUNE
Vladimir · ADC
9 / 0 / 5
35% KP
26,265
31.1% share
11,885g
203 CS · 9.2/m
ReDDragonoid#7777
Nautilus · Support
4 / 3 / 17
52.5% KP
7,824
9.3% share
8,417g
25 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
