Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Victory
Ranked Solo/Duo · 109 days ago
1 / 2 / 10
K / D / A
36.7%
Kill participation
860.8
Damage / min
10,926g
450.9 gold / min
17
10 placed · 0 cleared
247
10.2 CS / min
Objective control
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
6
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatSnep#1234
Zac · Top
2 / 4 / 3
35.7% KP
13,118
20.6% share
8,644g
186 CS · 7.7/m
Sundowner#1312
Shyvana · Jungle
1 / 6 / 3
28.6% KP
9,801
15.4% share
8,854g
181 CS · 7.5/m
blade phantom#kzn
Locke · Mid
5 / 5 / 3
57.1% KP
18,255
28.7% share
10,360g
221 CS · 9.1/m
Sysha#2137
Jhin · ADC
4 / 8 / 2
42.9% KP
15,117
23.7% share
10,535g
196 CS · 8.1/m
BleckPhoenix#EUNE
Zilean · Support
2 / 7 / 6
57.1% KP
7,422
11.6% share
7,260g
37 CS · 1.5/m
Red side
VictoryAndreas Zabujca#EUNE
Garen · Top
4 / 4 / 2
20% KP
20,209
20.4% share
11,619g
228 CS · 9.4/m
EsPiedirsuBikses#jeff
Lee Sin · Jungle
9 / 4 / 6
50% KP
17,325
17.5% share
11,679g
175 CS · 7.2/m
Anrteus#rdctd
Aurelion Sol · Mid
1 / 2 / 10
36.7% KP
20,860
21% share
10,926g
247 CS · 10.2/m
утеривач курца#еуне
Caitlyn · ADC
13 / 3 / 7
66.7% KP
29,074
29.3% share
13,925g
208 CS · 8.6/m
heartless#bvrdo
Bard · Support
3 / 1 / 16
63.3% KP
11,805
11.9% share
8,125g
25 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
