Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Defeat
Ranked Solo/Duo · 109 days ago
5 / 2 / 5
K / D / A
71.4%
Kill participation
679.2
Damage / min
12,392g
474.2 gold / min
12
8 placed · 0 cleared
250
9.6 CS / min
Objective control
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatPyke Troll#EUNE
Vayne · Top
1 / 10 / 3
28.6% KP
12,195
19.5% share
8,500g
153 CS · 5.9/m
jediburanije#EUNE
Nidalee · Jungle
6 / 10 / 3
64.3% KP
14,620
23.4% share
10,961g
153 CS · 5.9/m
Alexh#EUNE2
Yone · Mid
2 / 8 / 4
42.9% KP
12,722
20.4% share
9,504g
219 CS · 8.4/m
Anrteus#rdctd
Aurelion Sol · ADC
5 / 2 / 5
71.4% KP
17,749
28.4% share
12,392g
250 CS · 9.6/m
MALA VITA FROZEN#2v8
Nautilus · Support
0 / 5 / 9
64.3% KP
5,174
8.3% share
6,306g
30 CS · 1.1/m
Red side
VictoryDr Sevi#EUNE
Ornn · Top
8 / 2 / 8
45.7% KP
16,347
19.2% share
11,619g
195 CS · 7.5/m
LEVU#DOGS
Diana · Jungle
11 / 2 / 9
57.1% KP
23,122
27.1% share
15,088g
240 CS · 9.2/m
MinadoTheSlayer#Elf
Orianna · Mid
6 / 4 / 16
62.9% KP
18,765
22% share
11,217g
200 CS · 7.7/m
Ohre#WTF
Yasuo · ADC
6 / 3 / 12
51.4% KP
17,338
20.3% share
12,812g
224 CS · 8.6/m
Terrashape#ixtal
Lulu · Support
4 / 3 / 19
65.7% KP
9,686
11.4% share
9,548g
33 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
