Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Defeat
Ranked Solo/Duo · 106 days ago
7 / 5 / 8
K / D / A
57.7%
Kill participation
740.7
Damage / min
16,492g
501 gold / min
23
12 placed · 5 cleared
295
9 CS / min
Objective control
0
Dragons
0
Baron
6
Towers
0
Inhibitors
0
Herald
4
Dragons
2
Baron
9
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatXxG3tLostxX#EUNE
Fiora · Top
1 / 11 / 2
11.5% KP
16,783
12.9% share
11,153g
230 CS · 7/m
Łűńåćy őƒ ÂÐÇ#ZERO
Graves · Jungle
2 / 8 / 10
46.2% KP
22,822
17.6% share
13,841g
248 CS · 7.5/m
lolGYM#EUNE
Katarina · Mid
14 / 9 / 4
69.2% KP
45,890
35.3% share
15,519g
241 CS · 7.3/m
Anrteus#rdctd
Aurelion Sol · ADC
7 / 5 / 8
57.7% KP
24,380
18.8% share
16,492g
295 CS · 9/m
Reyst1#EUNE
Zyra · Support
2 / 10 / 10
46.2% KP
20,144
15.5% share
9,670g
59 CS · 1.8/m
Red side
Victoryhussars meretrix#EUNE
Kennen · Top
11 / 6 / 7
41.9% KP
33,661
27.1% share
14,963g
219 CS · 6.7/m
Varaw Tuflous#Kekw
Zac · Jungle
5 / 4 / 10
34.9% KP
11,678
9.4% share
12,709g
188 CS · 5.7/m
Terrashape#ixtal
Hwei · Mid
10 / 9 / 5
34.9% KP
24,148
19.4% share
14,792g
260 CS · 7.9/m
cherry waves#1083
Tristana · ADC
13 / 3 / 6
44.2% KP
43,600
35.1% share
19,629g
312 CS · 9.5/m
GBZKHTRDH#EUNE
Leona · Support
4 / 4 / 19
53.5% KP
11,136
9% share
10,833g
24 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
