Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Defeat
Ranked Solo/Duo · 106 days ago
6 / 9 / 4
K / D / A
33.3%
Kill participation
724.3
Damage / min
12,600g
458.2 gold / min
13
9 placed · 0 cleared
209
7.6 CS / min
Objective control
2
Dragons
1
Baron
11
Towers
2
Inhibitors
1
Herald
2
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryMaster Rottec#K89
Darius · Top
7 / 8 / 5
26.7% KP
26,206
18.6% share
13,158g
191 CS · 6.9/m
YES PLEASE OK#EUNE
Rengar · Jungle
21 / 5 / 5
57.8% KP
47,640
33.9% share
19,999g
244 CS · 8.9/m
Frank612#EUNE
Sylas · Mid
6 / 4 / 7
28.9% KP
20,589
14.6% share
10,767g
159 CS · 5.8/m
Calert#fiddl
Brand · ADC
11 / 9 / 10
46.7% KP
37,524
26.7% share
14,324g
203 CS · 7.4/m
The Champer#4577
Seraphine · Support
0 / 4 / 21
46.7% KP
8,585
6.1% share
8,831g
20 CS · 0.7/m
Red side
DefeatBloodOnTheYeezys#XTCY
Aatrox · Top
14 / 11 / 7
70% KP
37,257
36.4% share
13,394g
158 CS · 5.7/m
Ranger565#EUNE
Nocturne · Jungle
4 / 9 / 10
46.7% KP
18,249
17.8% share
11,219g
156 CS · 5.7/m
kocham kotki#purr
Katarina · Mid
6 / 7 / 3
30% KP
19,435
19% share
11,735g
215 CS · 7.8/m
Anrteus#rdctd
Aurelion Sol · ADC
6 / 9 / 4
33.3% KP
19,919
19.4% share
12,600g
209 CS · 7.6/m
NickZS#EUNE
Blitzcrank · Support
0 / 10 / 5
16.7% KP
7,618
7.4% share
6,790g
16 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
