Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kayle
Defeat
Ranked Solo/Duo · 105 days ago
4 / 8 / 2
K / D / A
26.1%
Kill participation
595.1
Damage / min
10,089g
401.4 gold / min
17
9 placed · 1 cleared
207
8.2 CS / min
Objective control
3
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
0
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryPowerspike Qari#EUNE
Yone · Top
6 / 6 / 6
28.6% KP
21,060
21.4% share
11,442g
199 CS · 7.9/m
goodnight gnarz#bye
Kha'Zix · Jungle
10 / 3 / 10
47.6% KP
16,670
16.9% share
14,009g
193 CS · 7.7/m
Adelin#SCAR
Locke · Mid
19 / 3 / 4
54.8% KP
34,186
34.7% share
16,085g
200 CS · 8/m
JWiśniowiecki#IIIII
Samira · ADC
5 / 6 / 10
35.7% KP
12,607
12.8% share
11,877g
163 CS · 6.5/m
Miluju braníka#666
Annie · Support
2 / 5 / 22
57.1% KP
14,088
14.3% share
9,416g
38 CS · 1.5/m
Red side
DefeatAnrteus#rdctd
Kayle · Top
4 / 8 / 2
26.1% KP
14,958
19.2% share
10,089g
207 CS · 8.2/m
Giant Sloth#EUNE
Viego · Jungle
7 / 7 / 3
43.5% KP
15,179
19.4% share
12,394g
147 CS · 5.8/m
bloodkiler123#EUNE
Mel · Mid
5 / 9 / 3
34.8% KP
17,763
22.8% share
10,366g
174 CS · 6.9/m
Dzieciophilios#YO10
Aphelios · ADC
5 / 9 / 6
47.8% KP
21,891
28% share
12,008g
204 CS · 8.1/m
EGRILL VIGILANTE#REAL
Leona · Support
2 / 10 / 6
34.8% KP
8,262
10.6% share
6,965g
23 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
