Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Defeat
Ranked Solo/Duo · 105 days ago
4 / 1 / 6
K / D / A
62.5%
Kill participation
839.4
Damage / min
13,005g
452.1 gold / min
19
9 placed · 1 cleared
255
8.9 CS / min
Objective control
4
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryindorianek #EUNE
Sylas · Top
14 / 5 / 3
77.3% KP
35,396
38.6% share
16,059g
238 CS · 8.3/m
1v9 zoiner2#noob
Skarner · Jungle
3 / 1 / 7
45.5% KP
15,050
16.4% share
10,991g
183 CS · 6.4/m
DesperateNasus#K R
Kassadin · Mid
3 / 3 / 5
36.4% KP
14,417
15.7% share
11,926g
260 CS · 9/m
Repeat Value#NUN
Ezreal · ADC
2 / 4 / 3
22.7% KP
18,763
20.5% share
11,801g
228 CS · 7.9/m
EvοL#EUNE
Renata Glasc · Support
0 / 3 / 8
36.4% KP
8,087
8.8% share
7,242g
30 CS · 1/m
Red side
DefeatTrushkov#atg
Kayle · Top
1 / 9 / 4
31.3% KP
7,840
10.3% share
9,164g
183 CS · 6.4/m
Kawe1894#EUNE
Naafiri · Jungle
5 / 4 / 7
75% KP
24,033
31.6% share
12,311g
229 CS · 8/m
sotpol#EUNE
Lissandra · Mid
4 / 4 / 4
50% KP
16,006
21.1% share
10,178g
213 CS · 7.4/m
Anrteus#rdctd
Aurelion Sol · ADC
4 / 1 / 6
62.5% KP
24,147
31.8% share
13,005g
255 CS · 8.9/m
LunaDown#EUNE
Taric · Support
2 / 4 / 7
56.3% KP
3,973
5.2% share
7,747g
42 CS · 1.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
