Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Defeat
Ranked Solo/Duo · 104 days ago
2 / 10 / 7
K / D / A
37.5%
Kill participation
498.7
Damage / min
8,523g
343.2 gold / min
11
7 placed · 0 cleared
157
6.3 CS / min
Objective control
3
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
0
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryrerank1#who
Irelia · Top
6 / 8 / 5
26.2% KP
22,888
22.5% share
11,166g
185 CS · 7.4/m
0111mgwa#peace
Qiyana · Jungle
6 / 3 / 7
31% KP
14,007
13.8% share
13,921g
239 CS · 9.6/m
Misanthrope#G0AT
Locke · Mid
19 / 5 / 3
52.4% KP
29,658
29.2% share
13,730g
165 CS · 6.6/m
Stifi#Bomba
Jhin · ADC
6 / 3 / 10
38.1% KP
14,500
14.3% share
12,456g
204 CS · 8.2/m
Sylas Supp#EUNE
Sylas · Support
5 / 5 / 11
38.1% KP
20,587
20.3% share
8,727g
23 CS · 0.9/m
Red side
DefeatAlex93ovo#chi
Urgot · Top
9 / 5 / 3
50% KP
18,240
23.4% share
11,633g
163 CS · 6.6/m
Dominance#0009
Shaco · Jungle
6 / 8 / 5
45.8% KP
17,629
22.6% share
11,300g
167 CS · 6.7/m
Razwen#rank1
Lissandra · Mid
4 / 12 / 9
54.2% KP
21,427
27.5% share
10,207g
191 CS · 7.7/m
Anrteus#rdctd
Aurelion Sol · ADC
2 / 10 / 7
37.5% KP
12,385
15.9% share
8,523g
157 CS · 6.3/m
SexiŁośSyrenka#Losik
Bard · Support
3 / 7 / 7
41.7% KP
8,265
10.6% share
6,959g
33 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
