Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Victory
Ranked Solo/Duo · 104 days ago
10 / 1 / 9
K / D / A
65.5%
Kill participation
1,285.7
Damage / min
16,265g
568 gold / min
19
12 placed · 2 cleared
273
9.5 CS / min
Objective control
0
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
4
Dragons
2
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatMagikarpi#EUNE
Dr. Mundo · Top
2 / 2 / 1
25% KP
20,859
22.3% share
11,434g
274 CS · 9.6/m
EnderSliV#EUNE
Rek'Sai · Jungle
3 / 6 / 4
58.3% KP
19,839
21.2% share
10,657g
153 CS · 5.3/m
DesperateNasus#K R
Kayle · Mid
5 / 5 / 2
58.3% KP
26,976
28.8% share
12,574g
280 CS · 9.8/m
komandata#Nerf
Ezreal · ADC
2 / 9 / 2
33.3% KP
20,824
22.2% share
11,606g
230 CS · 8/m
Yuki#puppy
Sona · Support
0 / 8 / 8
66.7% KP
5,198
5.5% share
6,797g
14 CS · 0.5/m
Red side
VictorySensei Elips #EUNE
Sett · Top
3 / 5 / 2
17.2% KP
24,490
19.8% share
11,305g
231 CS · 8.1/m
Brabolz12#1111
Jarvan IV · Jungle
7 / 1 / 13
69% KP
23,415
19% share
13,840g
212 CS · 7.4/m
Sisyphus#15975
Tryndamere · Mid
3 / 4 / 3
20.7% KP
20,632
16.7% share
13,234g
298 CS · 10.4/m
Anrteus#rdctd
Aurelion Sol · ADC
10 / 1 / 9
65.5% KP
36,813
29.8% share
16,265g
273 CS · 9.5/m
oliwierekeb#janna
Janna · Support
6 / 1 / 12
62.1% KP
18,192
14.7% share
9,884g
24 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
